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Falsesouth

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Recent Game Reviews

15 Game Reviews

A major improvement from Access Code: Heaven. Difficulty wise, this game was much more balanced, and I thought the atmosphere is what made the game work. It was strange because at some random times, the music would cut out, so if that was fixed, I would probably enjoy the game a little more. Once again, it's still a pretty short game, but the structure and story made it much more interesting than Access Code: Heaven. The bosses are a little better here too. Still could be a little more interesting, but once again, big improvement.

Keep it up!

SPOILER ALERT (although its not like there's a complex plot or anything lol)

Don't know where you got the music from or if you produced it yourself, but it does not have a very consistent tone. I like the atmospheric parts though.

The controls are a little iffy, especially when it comes to the "wall stick" ability.

Are the door sprites from Axiom Verge? It looks quite like it. It doesn't really matter if you're practicing game development skills, so I don't see a problem with it.

The beach part that comes out of nowhere sticks out like a sore thumb, and it's kind of funny because after you see it once, you never see it again. Maybe some night sky background would have been more fitting.

The bosses are kind of boring, and need more interesting move sets.

It's not a very difficult game, and it's pretty short, but by no means is it bad. I hope you make a more fully developed game that has its own uniform style. Overall, pretty good.

Keep it up.

Very pleased with this metroidvania project. The music is really interesting and overall the design is clever stunning to look at.

I'm very happy to have played this. Keep it up!

Recent Audio Reviews

325 Audio Reviews

Damn, the sub is quite strong in this one. The mixing is actually pretty solid; however, the drums could definitely benefit from some more compression since they seem to battle with the sub for prominence a little. The kicks have a lot of mid, which can be fine, but the most important parts are the transient (click) and the bass). The guitar is excellent though.

I know that deathstep is generally super repetitive, but given the high frequencies of the basses, I think the high screech patch could use some more automation or LFO manipulation of some kind to keep the patch interesting throughout the drop (it will reduce the 'atonal-ness' of it just enough to 'wow' the listener. The second drop is good though; that long bass works well.

Also an important note, since you implemented a 1/4 drum beat for the third drop, the death step drum may not be the best for that section since it has a really long reverb tail. That can quickly clutter the mix when kicks are coming in at such a fast pace. (I.E. use short tailed snare/clap samples, or just go with kicks and cymbals for that part).

Lastly, the ending could really use some form of an outro, at least more than just the beat suddenly ending. Honestly even a simple impact would do the trick, haha. The reverb on its own sounds too empty.

Overall, that's quite a heavy hitter!

Keep it up,

- False South

ChristianPlays responds:

Thanks for the review. This is really the first review I've gotten that I can actually really benefit from.

This is honestly not bad. Idk if it's reverb or some stereo enhancing effect on the basses, but something is hindering your overall mix quality when the drop hits. I know deathstep is typically a little repetitive in the drops, but I think this would benefit from more variation between drops (especially since there's 3 of them). Evilwave is a decent artist to refer to for that sort of variation.

I like the intro/breaks a lot; The one thing I noticed is what sounds like a higher pitched sine wave (it sounds kind of intrusive for the overall mix and vibe of the intro). I would change that for a more subtle sound for the upper mid end.

Keep it up!

AlienNinjaGD responds:

Thank you!

There's too much mid bass and not enough (if any) sub. There's also what feels like reverb (overall wetness in the low end).
You definitely need to work on your mix-downs (track idea itself has potential with more mixing, composition and sound design experience. In addition, the 'melodic' drop at the end is a little to random. Either go melodic, or atonal for drop styles. Also consider getting some new dubstep drum samples, since these ones are a little weak as is.

The plugin 3xOsc itself has a lot of potential. The problem is that the interface on its own is not very versatile, which is why you need to apply more effects and automation to make the most out of it. Personally, I would only use 3xosc for a sub bass (since a sine wave or two with some distortion and EQ is all you need) and for any VGM-esque sounds I'm trying to emulate.

As a sidenote, I think it's great to challenge yourself with only using one VST. Try it again some day when you have more experience :)

AlienNinjaGD responds:

Okay. So, actually there is sub, and it sucks so much because I tried to use only 3xOsc and less than 5 FX plugins.
The drums aren't samples, they were all made with the 3xOsc too.
Still thx! :)

Recent Art Reviews

1 Art Review

Lol, good times! I never rated art before but this is pretty funny. With time you can make better pictures, but It's better than what I could ever do, so good luck!

AbsurdTyler responds:

Funny thing is that it's based on a real coppercab video that was made September of this year. :D
The youtube video is called "Pokémon go..... To Hell!" It's so freaking funny how he thinks Pokémon is real. XD

My new alias is False South (Formerly ChaelMusic). Experimenting with the many possibilities of electronic music.

Age 24, Male

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Joined on 8/7/15

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